And with lacking any real campaign, it's hardly a car function tycoon game. If design is the marriage of form and function, then Automation is a car function simulator, not a car design simulator. It could be the way Automation boils down all of your choices into a few stats that promotes tweaky min-max gameplay that feels a little like it's a game built by a programmer who loves the technical side of cars, while missing the artist who loves the aesthetic component of cars. Sure, I could use my imagination.and I do, but it's a bit hollow knowing I could just slap an intake on there for cooling, stretch it to the right length, and then skip to the next step with an amorphous blob of a car. But when it comes to the aesthetic design of the car placement of lights and door handles, and shaping the car, and all that there's no real depth to that step in the car building process. The thing it does right is how meaningful the player's choices are for structural components and engine design-all the technical choices. It seems ambitious trying to be a car-design simulator, and tycoon game. Here is a recent example of just that: Īutomation has so much potential, but as-is it falls so short of what I think it has been striving to become. I'll be happy to tell you why your vehicle isn't selling as well. Vehicle ratings which are weighted to the vehicle type (important stars in the vehicle designer), which means the "400hp" engine of the AI economy car had very little effect on the sales of that model.Īnytime you run into issues or questions like this, feel free to send me the save game. Likewise, many other factors are important, branch size, amount of dealerships, price of the vehicle, how many vehicles are priced nearly the same, marketing, image ratings, engine smoothness, top speed, and many more, including of course the vehicle's own specs and ratings. Did you happen to make it a diesel? Depending on the fuel popularity of Diesel in your game, that alone could make your vehicle sell 1/10th the amount as a Gasoline vehicle. For City Cars (I assume you're talking about Compact Cars or Microcars), what matters is fuel ratings and fuel type. However, if you have a little bit of patience and review the tutorial, you will be able to create an automobile company that is successful all around the world.That certainly wasn't the reason why your competitor was out selling you.Īs Sbuiko mentions, the reviews have no direct effect on sales. GearCity is a very full-featured strategy game that actually has so many different possibilities that you might feel overwhelmed. In GearCity you will have to control a number of different factors, ranging from establishing factories and assembly lines in different parts of the world to designing the very vehicles that you will be selling.įrom the very beginning, you must be clear about what your 'target' is so that you can adjust your prices and, above all, not lose out to the competition, which will always be fierce. Once you have chosen them, you can sit in your office and start directing the company. Once you have chosen where you want to start, you need a name for your businessman and, more importantly, a name and a logo for your company. You can choose to be in any of the five continents and in dozen of different countries. First, you have to choose the city where you will start your business adventure. GearCity is a strategy and management game where you will have to lead your own automobile company, controlling all the different parts of the assembly line that produces your vehicles.Īt the beginning of a GearCity game, you have to choose a number of very important starting factors.
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